Creator: Tim Miller
Directed by István Zorkóczy
Production Companies: Netflix
In contribution with Digic Pictures

I’m very proud that we contributed with concept designs to the following scenes commissioned by DIGIC Pictures in the production of the short movie “The Secret War.

The key task was to help the production team with providing detailed concept designs.
With the guys at Pixoloid Studios we created creatures, keyframes, environments, overpaints, colorscripts, vfx design pieces for the movie.





Keyframe for the last fight with the ghouls.



Keyframe concept for the hive of the ghouls.



Different experimental environment concept ideas for the route of the squad.







Weather environment concept for vfx.



Temporary campsite for the troopers.
Director: Jakob Verbruggen,
Prodution Designer: Mara LePere-Schloop, Will Hughes-Jones
Supervising Art Director: Karl Probert, Bill Crucher

Production Companies: TNT, Netflix

We had the chance to work on the preproduction of this TV show in Pixoloid Studios. Our key task was to create detailed environment and set designs working closely with the production designers, that included directions for set dressing, background design for certain areas and also for vfx. The show won the award of the Exellence in Production Design on the 23th Annual Art Directors Guild.







Director: Tarsem Singh
Prodution Designer: David Warren
Supervising Art Director: Bill Crucher

Production Companies: NBC / Universal Television, Shaun Cassidy Productions, Mount Moriah, Mid Atltantic

The main task in this project was to create concept arts and prop design to the key sets. We did - with Mark Molnar other senior concept artist on the project - a plenty of various detailed images to help the art department team to create high quality set dressings, vfx, effects and background designs. We worked closely with Dave Warren our Production Designer and his amazing team.





collaboration with Mark Molnar



collaboration with Mark Molnar



collaboration with Mark Molnar













Director: Takeshi Nouze
Pordution Manager: Attila Deák (Puppetworks Animation)
Project Lead: Gergely Kutenics (Puppetworks Animation)

Production Companies: Square Enix, Puppetworks Animation, DIGIC Pictures

We provided Concepts, Key Frame and Lighting Concepts for the main city environments.
Our work was based on rough 3D animatic block-ins. The key task was to create establishing environments, detailed textured and showing light references to the art department to help the art department to build up the environment in this style or visual language.






collaboration with Kamen Anev



collaboration with Kamen Anev



Written and developed by James Coyne
Production Designer: Mark Molnar, Gaspar Gombos

Concept design of environments and key sets, costume and character designs
Graphic and main title design. The task was to establish the visual world for the pitch visual guide for the planned feature.
This included the full pre-production of the key elements, including environments, sets, costumes, vehicles, weapons and props.













various costume design for citizens



alien typography experiments


Director: Everardo Valerio Gout
Pordution Designer: Sophie Becher
Supervising Art Director: Karen Wakefield

Production Companies: National Geographic Channel, Radical Media, Imagine, Pioneer Productions

Concept design of environments and key sets. Set dressing and prop design.
The task was to help the production team with providing detailed concept designs for the key sets, and manufacturing props.
This included detailed environment and set designs working closely with the production designer and set dec lead.







collaboration with Mark Molnar







Beside of working on film and TV serials, occasionally I create storyboards for ad spots to give a help to the agency to sell the idea on the client presentation.

storyboards for an ad spot - McCann Erickson Budapest



storyboards for an image film - Spirit One



black and white storyboard slides - Dakar Rally Team